Pages: [1] 2 |
1. Y U BRAKE GAME - in Player Features and Ideas Discussion [original thread]
Edited by: Goti Evans on 07/04/2011 10:41:52 Yep, Moaning about regular Down time is like moaning you have to fill your car up with pertol, yes its incoveniant but its rather neccesery until they can get the tech in place to do away with it, a...
- by Goti Evans - at 2011.04.07 10:40:00
|
2. Freighters: Give us at least 3 low slots. - in Player Features and Ideas Discussion [original thread]
I have to say that has always bothered me even when freighters came out. Originality the Cheron had 1,000,000 M cubed as a base value how ever it was nerfed just pria or just after they cam out in Red Moon Rising. its cuased some odditys as some P...
- by Goti Evans - at 2010.06.07 18:58:00
|
3. UI Filter Tweak - in Player Features and Ideas Discussion [original thread]
currently its posible to filter out your own gang members, but its not posible to do the opersit - filter out every one BUT the people in your Corp/Alliance/Gang - you end up with a blank overview if you reversue the settings. why is this an anno...
- by Goti Evans - at 2009.08.20 21:47:00
|
4. Idea - - in Player Features and Ideas Discussion [original thread]
um... open mail box edit seetings add Allaince name/Corp name to allowed, set Auto reject on... done?
- by Goti Evans - at 2009.08.08 21:28:00
|
5. Diffrent approach for jump clone timers - in Player Features and Ideas Discussion [original thread]
Personaly I would like to see a slight chage in mechainics You can Clone jump every 24 hours safely.....but you can decide to clone jump early.. however at a risk... You know the side effects for Boosters? the way i see it becuase of the brain t...
- by Goti Evans - at 2009.08.08 21:18:00
|
6. Laboratory & Manufacturing slots in Aldrat - in Player Features and Ideas Discussion [original thread]
Originally by: milegrin I know the comments thus far have been slating but my request is noble, honest and to the benefit of all down in the bottom part of no man's land, at least as far as industry infrastructure is concerned. This is an ...
- by Goti Evans - at 2009.08.07 16:57:00
|
7. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
The Pilot of the Ship can access all hangers onboard no matter of there corp roles, further more stuff can still go into a hanger that you dont have access to, you just cant take it back out again, this is where comunication and organisation comes...
- by Goti Evans - at 2009.07.22 13:51:00
|
8. EVE in 3d - in Player Features and Ideas Discussion [original thread]
Cheap skate alternitive 1) Buy eye Patch 2) Wear eye Patch 3) Rotate Camara around ship 4) Say Yar! In all seriousness, yes it would be cool but I think were still foru or five years from it realisiticly becoming more main stream.
- by Goti Evans - at 2009.07.22 13:13:00
|
9. Middle Sec Space: There should be shades of grey in system security. - in Player Features and Ideas Discussion [original thread]
Edited by: Goti Evans on 26/05/2009 13:26:33 How about instead of not showing up period they show up after a cirten (predetemeind with a random element) level of crime happens in the system - for example in a 0.4 system 5 pod kills inside two ...
- by Goti Evans - at 2009.05.26 13:24:00
|
10. Black ops portal empire to empire? - in Player Features and Ideas Discussion [original thread]
Possibly a bad idea... than again not. Allow the activation of covert Cyno Fields in empire. Such a change would have some wide ranging repercussions and I think no one person would be able to work them all out. I generally think this would be a...
- by Goti Evans - at 2009.05.26 11:54:00
|
11. cheating - in Player Features and Ideas Discussion [original thread]
You may not beable to return fire with scams... but equaly you can compleatly avoide it something that for example a freighter can't although the frighter pilot can take cirten precautionary measuers (such as an escort with RR's) and of couse gets...
- by Goti Evans - at 2009.05.26 11:09:00
|
12. Imp to Group Mission Running - in Player Features and Ideas Discussion [original thread]
Dont forget 2 Ships can finish off a mission in less time then one can so whilst you get less per mission you can do more missions an hour. and whilst the drake can tank 99% of the curentl levle 4's it dose struggle with damage output. however the...
- by Goti Evans - at 2009.01.27 22:56:00
|
13. hit miss graphics - in Player Features and Ideas Discussion [original thread]
oddly enought they did (or may even still) do this although it was only after Trinity and in the Premium GFX if I recall. I havent noticed theses effects recently i will admit and it might just of been some sort of bug in trinity.
- by Goti Evans - at 2009.01.27 21:39:00
|
14. Spreading out the Blob, Remote AOE Ammo - in Player Features and Ideas Discussion [original thread]
This would work as simply a new Ammo type for all guns and missiles the ammo would do approximately the same damage as it does now however on impacting the target ship the damage would be spread out amongst the nearby vessels (I'm thinking RR dist...
- by Goti Evans - at 2008.12.25 20:33:00
|
15. Load grid before warping in - in Player Features and Ideas Discussion [original thread]
when you undock from a station your ship is invunriable for up tp 30 seconds or untill you perform an action within those 30 seconds (Ie the client has finished loading) a similer rule goes for gate jumps the only time you are particuly vunrable i...
- by Goti Evans - at 2008.11.28 14:30:00
|
16. Corp & Alliance, Improved Mail System. - in Player Features and Ideas Discussion [original thread]
Edited by: Goti Evans on 22/10/2008 19:25:59 I agree. Whilst forums and In game Browser capible websites/forums. work as a reasonable work around and MOTD in channels that are not Corp/Allince also help. The eve mail system could realy do with...
- by Goti Evans - at 2008.10.22 19:22:00
|
17. Outpost - in Player Features and Ideas Discussion [original thread]
Ok the defense of an outpost lies in the sovernty system - who ever has soverenty of the system are the only people that can captuer an outpost or conquerable station. if there is no soverenty in the system then the station can be taken by anyone....
- by Goti Evans - at 2008.10.20 15:52:00
|
18. GET RID OF CHARACTER=ISK and GTC=ISK - in Player Features and Ideas Discussion [original thread]
Quote: gives those with a thicker wallet an advantage Since when has that ever not been the case anywhere in this crazy world? Like or not even in comunesst countrys the Oil of angels allows you to become privilaged. Frankly what CCP h...
- by Goti Evans - at 2008.10.17 19:48:00
|
19. A Proper Carrier - in Player Features and Ideas Discussion [original thread]
Edited by: Goti Evans on 14/10/2008 13:33:46 It was origionaly intended taht Pilots could dock with Moutherships And Titans however due to technical limitations that was scra-ped, I can only hope that as the base codeing in eve gets updated th...
- by Goti Evans - at 2008.10.14 13:33:00
|
20. A Proper Carrier - in Player Features and Ideas Discussion [original thread]
Originally by: Tykkis Carriers should be something more. -Ability to dock into carriers -Ability to refit ship when docked -Ability to use carriers cargo hold (get more ammo, booster charges, modules) -Ability to take another ship when yo...
- by Goti Evans - at 2008.10.13 23:48:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |